AI Insights · Timothy · June 2024
Top 5 Racing Games Performance on Unified Platform in the US - Q2 2024
Discover the performance of the top 5 racing games in the US during Q2 2024, with insights on downloads, revenue, and weekly active users.
The second quarter of 2024 saw notable performances from the top 5 racing games in the United States on a unified platform. Here’s a closer look at their downloads, revenue, and weekly active user trends, based on data from Sensor Tower.
CSR 2 - Realistic Drag Racing by Zynga Inc. experienced stable revenue throughout Q2, with a peak of approximately $500K in the first week of June and ending the quarter with around $492K. Downloads fluctuated, peaking at about 71K in mid-June. Weekly active users started at around 742K at the beginning of April and increased to approximately 758K by the end of June.
Pocket Champs PVP Racing Games from MADBOX showed a declining revenue trend, starting at approximately $289K in early April and dropping to around $209K by the end of June. Downloads also decreased over the quarter, from about 63K to 40K. However, weekly active users saw some fluctuations, beginning with around 257K and closing the quarter at approximately 245K.
No Limit Drag Racing 2 by Sycamore Valley Software LLC had relatively stable revenue, with a notable peak at around $164K in the last week of June. Downloads remained consistent, increasing from about 18K at the start of April to 22K by the end of June. Weekly active users also showed a steady trend, starting at approximately 86K and ending at around 88K.
Mario Kart Tour from Nintendo Co., Ltd. had a varied revenue performance, peaking at around $128K in mid-April and ending the quarter at approximately $103K. Downloads were strong, with a high of about 80K in mid-April. Weekly active users saw significant growth, starting at around 294K and reaching approximately 358K by the end of June.
Asphalt Legends Unite by Gameloft showed a decreasing revenue trend, from about $72K in early April to approximately $62K by the end of June. Downloads remained relatively stable, peaking at about 48K in the last week of June. Weekly active users slightly fluctuated, starting at around 138K and closing at approximately 134K.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower’s website.